Divinity: Original Sin 2 (2017)

Released: 14/09/2017

I worked as a quest design and scripter intern at Larian on the sequel of Divinity: Original Sin.

– Divinity Website
– Metacritic

Role highlight:
– Quest design
– Scripting quests
– Scripting behaviours

Engine:
– Divinity Engine

Detailed Development Role
Detailed Information

The Automatician (2016)

Released: 24/07/2017

I worked on the Automatician as a technical designer to sort out and rework the existing quest system and implement designed quests.

http://store.steampowered.com/app/657700/The_Automatician/

Role highlight:
– Technical designer

Engine:
– Unreal Engine 4

About the game
Detailed Development Role
Detailed Information

Showcase Level Video

Acheron (2015)

Dutch Game Awards:
Best Student Art Direction Nomination

On the project I was both lead designed as well as concept designer. I lead a small team of designers and additionally designed, prototyped and implemented gameplay.

Role highlight:
– Lead designer
– Gameplay designer
– Technical designer

Engine:
– Unreal Engine 4

About the game
Detailed Development Role
Detailed Information

Logo

Example Created Blueprint
Example Created Mission Design

Blank Slate (2016)

42 person project

In the pre-production phase I was the lead designer followed by becoming mainly a technical designer on the project as well as designing levels and gameplay.

Role highlight:
– Technical designer
– Level designer
– Gameplay designer

Engine:
– Unreal Engine 4

About the game
Detailed Development Role
Detailed Information

Monskey Skate (2014)

Client Project

Monskey Skate was a client project on which I was lead designer, I was in part responsible for making sure the the game maintained the vision of the brand as well as making sure the game was properly playable for the target audience of 7 to 9 year olds.

Role highlight:
– UX designer
– Technical designer
– Lead designer

Engine:
– Unity

About the game
Detailed Development Role
Detailed Information

Rising Tides (2015)

Mediterranean Game Jam

My main role was designing the game and to make the ideas of other team members practical and possible to implement as non of the other team members were game designers and they had never created a game before. Overall I kept track of the game as a whole and helped guide the team by creating various templates they could use.

Role highlight:
– General designer
– Scripting (C#)

Engine:
– Unity
– Physical card game

About the game
Detailed Development Role
Detailed Information