Whitebox Video

Dock 42 (2014)

Multiplayer Level Design: White Box

Dock 42 is a 4 player, first person, unreal Deathmatch map developed in the UDK 3 engine. The art of the final product was implemented in the Unreal 4 engine by a separate team.

Role highlight:
– Level design
– Flow design

Engine:
– Unreal Engine 3
– Unreal Engine 4 (Final product)

Development Information
Detailed Information

The video below is a sped up version of the “Video with Voice Over” without sound.

Video with Voice Over
Presentation Video explaining tool

Custom Unity Tool (2017)

Code: Unity Tool C#

To further my understanding of Unity and C# I created a custom tool for the first time. With the tool the user can build a specific game and it is flexible enough to handle an evolving game project.

(See “Video with voice over” and “Presentation Video explanation tool” for detailed information.)

Role highlight: – Scripting (C#) – Design

Engine: – Unity

Development Information
Detailed Information

Fall (2015)

Puzzle Design: White Box

Fall was a puzzle design project with the main focus on introducing mechanics to the player and slowly increasing the difficulty, yet giving breathing room. The level starts at Novice, going to Intermediate, Leftfield, and ending with a Master difficulty puzzle (see graph).

Role highlight: – Scripting (visual scripting) – Puzzle mechanic design – Playtesting

Engine: – Unreal Engine 4

Development Information
Detailed Information

Banjo-Kazooie Level (2015)

Level Design: White Box

The goal of the project was to create a whitebox level for the original Banjo Kazooie on the N64. The level would “replace” the fourth level (Bubblegloop Swamp) within the game.

Role highlight: – Analysing – Level design – Flow design

Engine: – Unity

Development Information
Detailed Information

The Last of Her (2015)

Level Design: White Box – Solo Project

The Last of Her is a small side project with as goal to see if I could replicate the level design style of The Last Of Us. I created a level inside a mall in which a community used to live before it was overrun by infected.

Role highlight: – Level design – Flow design – Environmental storytelling

Engine: – Unreal Engine 4

Development Information
Detailed Information

Don’t Starve: Flynn Rider (2015)

Mod: Character

The goal of the project was to see if I could work in an already established framework and create a character for Don’t Starve.

Role highlight: – Scripting (Lua) – Dialogue – Design

Development Information
Detailed Information

Saints Row V:
It’s Fighting Time! (2015)

Narrative Project

Saints Row V: It’s Fighting Time! is a narrative based project where we were given the assignment to write a potential sequel to an existing game franchise and illustrate this within a Machinima.

Role highlight: – Story treatment – Character bios – Video editing

Development Information
Detailed Information

Video version 0.1
CritterClass C#
V2 Preview Scripts (2017)

Survival of the Good Enough (2015)

Code: Unity C# “Evolution Simulation”

Survival of the Good Enough is a simulation in which little tadpole like creatures (Norms) survive, breed (passing genes) and evolve.

In this project I combined my love for biology and evolution with my love and desire to learn more about scripting.

Version 2 (2017) Currently the entire project is being reworked from scratch to be more flexible and make it possible for Critters to evolve from Amoebas to Plants and/or different kind of creatures with any kind of genes and behaviours I can think of.

The goal is to have critters evolve into different species to create a proper ecosystem. The rudimentary critter systems are (in part) created, which can be viewed at the “V2 preview Scripts” tab.

Role highlight: – Scripting (C#) – Design

Engine: – Unity

Development Information
Detailed Information