Slime Swing (2019)
Local Multiplayer Game
Slime Swing is a two to four player arena game with four game types: Deathmatch, Kill Frenzy (Most kills in time limit wins), Gold Rush (Collect points) and Capture the flag.
The only way to traverse is to use the rope by swinging or pulling yourself and you can’t directly kill another player but can stun them as well as pushing and pulling them with the same rope you move your own character. Pushing them (or falling yourself) in environmental objects such as spikes, lasers and gaps will kill the player.
Note: All art seen within this project is placeholder art as well as any UI is to demonstrate the information that will be shown.
Ragdoll Control (2020)
Playback Ragdoll game
In Ragdoll Control you play as a group of hamsters that control a deceased human trying to blend in while achieving various (weird) tasks. The game is inspired by games like “Octodad”, “Happy Wheels” and “SUPERHOT”.
Time only moves forward if the player moves a body part. At the end of the level (regardless if the player succeeds or fails) everything will be played back in real time. Some levels have a suspicion meter, the suspicion meter fills if: The player’s limp are at a weird angle, both player’s feet are to far from the ground, the player loses limps and the player touches or kicks over certain items. The player fails the level if the suspicion meter is full.
Voice Jumper (2019)
A small game prototype in which you control the player with voice commands. Difficulty wise it would be similar to games like “Jump King” in which a small mistake will set you back quite a bit.
Survival of the Good Enough (2015 and 2017)
Code: Unity C# “Evolution Simulation”
Survival of the Good Enough is a simulation in which little tadpole like creatures (Norms) survive, breed (passing genes) and evolve.
In this project I combined my love for biology and evolution with my love and desire to learn more about scripting.
Version 2 (2017) Currently the entire project is being reworked from scratch to be more flexible and make it possible for Critters to evolve from Amoebas to Plants and/or different kind of creatures with any kind of genes and behaviours I can think of.
The goal is to have critters evolve into different species to create a proper ecosystem. The rudimentary critter systems are (in part) created, which can be viewed at the “V2 preview Scripts” tab.
Role highlight: – Scripting (C#) – Design
Engine: – Unity
Fantasy Generations (2018)
More Info coming soon (Edited: 07/08/2020)
Fantasy Generation was an ambitious side project of myself to create a farming Simulation game similar to games such as Harvest Moon and Stardew Valley. The game is set in a fantasy land and has a focus on generations, breeding and traits. The player would be able to breed plants, animals and even go through multiple generations of the player controlled family, each time starting with new traits and even crossbreed player races to further the story.
A secondary focus of the game is modding, the player will be able to relatively simply add new items, placeable objects, consumables, animals, plants, and humanoid races as well as editing the existing ones.
This project is very much still in development.